SLICE OF LIFE

Slice of Life is a game designed my Junior year in Level Design class at Orange County School of the Arts (OSCA) - Digital Media Conservatory. We were to design a scene in a game depicting a specific level.

Game concept: In this specific level, the player is to use strategy to move from a variety of floating shards of land mass. Each land mass differs in not only size, but also in climate and types of vegetation. The user must find and solve different challenges to discover the tools needed to move from each floating island/world to another.

Inspiration: Avatar, GRAV

December 2015