As I began working on my close up render of the Sleep Deprivation scene (link to scene) couldn’t help but want to actually move around in this interactive space. I decided to put it in engine as to get a feel of what it would be like to be thrown into a sleep deprivation chamber hidden on a remote island. I had a ton of fun brainstorming and laying out a variety of props throughout this project in order to give the scene character. In doing this, it made for a more interactive experience and helped me understand the underlying game architecture.

January 2017